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Revision as of 05:23, 19 October 2010 by imported>Clippy
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VARPTR$ is a memory function that returns a STRING representation of a variable's memory address value for use in a DRAW or PLAY statement.

Syntax: value$ = VARPTR(variable_name)

  • When using this function with DRAW or PLAY strings, use an = sign.

Example: Using the function to change a Turn Angle value using DRAW.

SCREEN 12 'Demonstrates how string DRAW angles are used with TA FOR i = 0 TO 360 STEP 30 'mark clock hours every 30 degrees angle$ = STR$(i) 'change degree value i to a string PSET (175, 250), 6 'clock center DRAW "TA" + angle$ + "BU100" 'add string angle to Turn Angle and draw blind up CIRCLE STEP(0, 0), 5, 12 'place a circle at end of Up line DRAW "P9, 12" _DELAY .5 NEXT 'Demonstrates how VARPTR$ is used with TA= DO: sec$ = RIGHT$(TIME$, 2) 'get current second value from time degree = VAL(sec$) * -6 'use a negative value to Turn Angle clockwise PSET (175, 250), 9 'clock center DRAW "TA=" + VARPTR$(degree) + "U90" 'VARPTR$ values requires = in DRAW and PLAY DO: _LIMIT 30: LOOP UNTIL RIGHT$(TIME$, 2) <> sec$ 'loop until seconds value changes IF INKEY$ <> "" THEN EXIT DO PSET (175, 250), 0 DRAW "TA=" + VARPTR$(degree) + "U90" 'erase previous second hand draw LOOP

Explanation: When the VARPTR$ value is used in DRAW and PLAY = MUST be used to pass the value to the draw! Negative Turn Angle values move clockwise and each second moves the hand 6 degrees. TA uses actual degree angles starting at 0 or noon.

See also:

Keyword Reference - Alphabetical
Keyword Reference - By Usage
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